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Sidefx houdini
Sidefx houdini





In the Color Editor dialog box, pick a color. Select the color swatch button located to the right of Base Color. For example, start with Roughness at 0.8 and Metallic at 0.2 for CAD models. You can adjust visible properties like the color of the material in the window pane above the Material Palette when you have the Principled Shader highlighted. Select the open Open floating file chooser button in the upper pane, select principledshader, and then select Accept. In the Geometry pane, you'll see that a material1 node has been created and linked below the polyreduce1 node.

sidefx houdini

To do this, select the window, and then select Assign. Right-click Principled Shader, and then select Assign to Selected Objects or Geometry. Open the Material Palette tab (in the same window pane as the node system), select Principled Shader, and then drag it to the open space in the pane to the right. To give the model a more realistic appearance, you can add a shader to the model to define how shiny and smooth the model appears. Experiment with this slider to get the look you like with the polygon count you need. You can use the Number To Keep slider to fine-tune the look of the model. There is some room to experiment with the polygon counts for use on mixed-reality devices. The model changes to show much less detail. To see the results, select the polyreduce1 node, and then select the Template (pink) and Display (blue) bars on the right side of the node. This enables you to specify a polygon count that meets the polygon targets you want. Next to Target, select Output Polygon Count. Select the center of the polyreduce1 node, and look at the options available in the tab above the Geometry pane. A red arrow appears on the dot on the polyreduce1 node. Select the bottom gray dot on the node of the imported geometry, and then drag a connection line to the leftmost top dot on the polyreduce1 node. Select or click in the area beneath the File node to place a PolyReduce node.Ī new node named polyreduce1 appears in the Geometry pane near the imported geometry node. Select Polygon > PolyReduce, and then press Enter to select the PolyReduce node. In the Geometry pane on the lower right, press the Tab key to open the TAB Menu. The example images below show the difference between a high-quality model used for scenes of low complexity on Microsoft HoloLens, and a low-quality model used for scenes of high complexity. This reduces visual fidelity, but increases performance. Decimation is the process of recomputing the surface polygons of the model to create a similar shape with fewer polygons. To reach application-specific goals, you might need to "decimate" your 3D models. In the pop-up window, browse to the file you want to import, select it, and then select Accept. Select the Open floating file chooser button, and then choose the file you want to import.

sidefx houdini

On the TAB Menu, select Import, and then select File to place a File node in the Geometry pane.ĭouble-click the file1 icon (or press I) to drill down to the file selection part of this node. Right-click in the lower-right window pane to open the TAB Menu (or select the Tab key). Houdini is a procedural system that empowers artists to work freely, create multiple iterations, and rapidly share workflows with colleagues. Microsoft Corporation is not affiliated with, is not a partner to, and does not endorse or sponsor SideFX or any of SideFX's products. There are other content-creation apps you can use to prepare your 3D models. This document is created strictly for informative purposes to demonstrate how SideFX Houdini works with Dynamics 365 Guides and Power Apps. Your use of third-party applications is subject to terms between you and the third party.







Sidefx houdini